Hotel dusk room 215 for pc1/12/2024 ![]() So how interactive is this place? Can Kyle scour the premises to the nth-degree, investigating anything that takes his fancy? The short answer is an authoritative “No!” This game is an on-rails adventure, and you’re only given access to people, places and items as the game grants you access to them, not a single second before. Some pretty nice cut-scenes are presented, all with a decidedly low-fidelity presentation (film grain and dust-speckles abound), but be warned: these cut-scenes are really the only visual story-telling, and it’s not long before you’ve seen the same events unfold so much that they lose their impact.Īs Kyle, you check-in (“Check in to Mystery!” the box-art claims), to the ‘Dusk to begin your adventure. Characters are nicely hand-drawn in a sketchy quasi-realistic style, and their motions and gestures look fairly natural, even if very simplified. ![]() On beginning a new game, you immediately notice the stylised artistry. ![]() Yes, Hotel Dusk wants you to help Kyle find some closure – the past has been haunting this guy something wicked, and, for a reason that’s only partially explained, Hotel Dusk is supposed to supply him with it. Why? Well he’s searching for a long-lost ex-partner. Marketed as a true interactive mystery, Hotel Dusk: Room 215 sees players take the role of the anti-social Kyle Hyde, an ex-cop with a sticky-beak and questionable demeanour. I’m not sure why I chose this game out of the (now extensive) DS library, but having done so, and having managed to complete the adventure, I now feel compelled to write about my experience with this gray-scale draw-and-click drama. Some scenes feature a partially watercolored look, but most of the time the characters themselves appear in black and white. Hotel Dusk also features a unique art style: the characters are drawn in an animated sketchbook-type fashion. The game also features different kinds of puzzles, ranging from physically using your inventory to manipulate objects (such as jiggling a wire in a lock to pick it), or completing logic puzzles, like assembling a jigsaw. However, if you're not careful, you'll arouse suspicion and may even get kicked out of the hotel. When interrogating people, you can stop them at points in conversation and press them for information. The person you're questioning appears on the top screen. You can strike up a conversation with the guests, and when you do, Kyle, along with any questions you have, appear on the touch screen. The game takes place in two different perspectives: the touch screen is used to navigate top-down through the hotel, while the top screen displays a first person view of your surroundings. You hold the DS in the same manner as you would a book to play. The player takes on the role of Kyle Hyde as he searches through Hotel Dusk. Hotel Dusk: Room 215 is an adventure game from the creators of Another Code. What is so special about Room 215? What do these people have to hide? It's up to you to take control and find out. But, as he spends the night there, the secrets and past of the hotel's guests reveal themselves. He's sent to Hotel Dusk, a hotel in the middle of nowhere, to search for some particular items. Kyle Hyde, a former New York cop, gets by with a salesman's job.
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